League Champion: Ornn

I joined the Champion team as the engineer on Ornn just as his production kicked off (design mostly locked down). It was my first professional venture in being the sole engineer on a product with a bunch of non-engineers. I loved it. As much as I could while ramping up on Champion team process and culture, I built relationships with my new colleagues and helped ship awesome by providing feedback and pitching ideas for Ornn’s art, sound, and animation. Most of the tech implemented for him was to enable his unique interaction with the shop and his allies’ items, along with developing a heuristic-driven algorithm to predict item purchases for players in a miniature shop UI we built for him.