I can’t meaningfully talk about this group as very little has been published about the game, so I’m mostly just leaving this post here to be replaced later, and to reflect that I’ve also worked on this type of class design. I took over these characters at a fairly early stage, and worked closely with animators to design and build most of their core kits.
Specifically, these characters are high fidelity third-person action combat characters, each with their own signature weapons, playstyles, and personalities. Unlike my work on Xadia, Darksiders combat lives in combo strings and what I like to call “state machine combat”, where each move is effectively a node and has transitions (based on button pressed, whether the button was held or delayed, etc) to other nodes (other moves). Other example games in this style would of course be Darksiders 1-3, but also God of War, Devil May Cry, Monster Hunter, so on.
Once more info is publicly available, I’ll update this post, but for now here’s the only media available, the announcement trailer: