I joined Darksiders 3 for DLC development and took over all remaining enemy development, namely some elites, 4 minibosses, and the final boss. The characters already had meshes but no designs, animations, or fx. The miniboss meshes were all the same, and the final boss was a much larger variant of the same mesh. I designed the bosses as follows:
- Create a superset of animations that they can all source from, with varying attack properties
- Create 2 unique abilities for each miniboss variant that provides core gameplay differences, and ramping difficulty to provide 2 phases for each miniboss
- Select a subset of animations and design said unique abilities to provide ramping difficulty and fresh surprises as the miniboss variants are encountered
- Design 1 of each unique ability to have interplay with other abilities, such that the final boss could use 1 unique ability from each miniboss to create a dynamic and memorable final fight